
        function GetUserName(gameObject) {
		if (gameObject == null)
			gameObject = "Init";
            GetUnity().SendMessage(gameObject, "SetUserName", window.username);
        }
        function GetDynamicRoomId(gameObject) {
            if (gameObject == null)
                gameObject = "Init";
            //GetUnity().SendMessage(gameObject, "SetUserName", window.username);
        }
